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SmallLogoNeedforSpeedCarbon
 Development - Some content may have altered during development.
NFSC OldGameLogo

Development refers to production of game content that may have been removed, altered, or purposely excluded from game play in the retail release of Need for Speed: Carbon.

Cars

Cars may have been removed from Need for Speed: Carbon due to licencing issues, a change in the desired car list variety, availability of resources, or functionality.

Vehicles

Bonus Cars

Presets

Preset cars are pre-tuned and pre-customised cars. They are created by the developers to be used in cutscenes, in races with specific opponents cars, and for custom or bonus car designs. Several preset cars can be found in the game files of the retail game and the PlayStation 2 demo.

Vehicle Preset name Info
NFSCMissingPresetCar CARRERA_BLUP16 Porsche Carrera GT preset. References for it exists in PlayStation 2 demo and in final game, although the preset itself does not appear in game files.
NFSCUnusedPresetCarreraGRNP7 CARRERA_GRNP7 Unfinished Porsche Carrera GT preset. In special cases it appears in a few NIS cutscenes.
NFSCMissingPresetCar TEMP_EXOTIC_03 Unused Porsche Carrera GT preset. References for it exists in the final game database, although the preset itself does not exists in game files.
NFSCMissingPresetCar DEMO_VID_GALLARDO Unused Lamborghini Gallardo Coupé preset. References for it exists in the final game database, although the preset itself does not exists in game files.
NFSCMissingPresetCar TEMP_MUSCLE_02 Unused Dodge Charger R/T (1969) preset. References for it exists in the final game database, although the preset itself does not exists in game files.
NFSCMissingPresetCar TEMP_MUSCLE_01 Unused Plymouth HEMI 'Cuda preset. References for it exists in the final game database, although the preset itself does not exists in game files.
NFSCMissingPresetCar WRX_RED Unused Subaru Impreza WRX STI (2006) preset. References for it exists in the final game database, although the preset itself does not exists in game files.
NFSCUnusedTestPresetSkin TEST_PRESET_SKIN Unused preset skin. Doesn't belong to any car model and was possibly used to test the new skin preset system.
NFSCUnusedPresetM3GTR2 M3GTR_2 Unused BMW M3 GTR preset. It would have been a second unlockable BMW for Quick Race.
NFSCUnusedPresetHero HERO Preset for the Darius' blue Toyota Supra from prologue. It can be found only in the preview version of the game.
NFSCUnusedPresetLeSamurai LE_SAMURAI Unused Mazda RX-7 Preset. It can be found only in the preview version of the game.
NFSCUnusedPresetCSR32 CS_R32 Unused and unfinished Volkswagen Golf R32 preset. According to the name prefix, it would have been used for Challenge Series events. It can be found only in the preview version of the game.
NFSCUnusedPresetCSGTO CS_GTO Unused and unfinished Pontiac GTO preset. According to the name prefix, it would have been used for Challenge Series events. It can be found only in the preview version of the game.
NFSCUnusedPresetCSCARRERAGT CS_CARRERAGT Unused and unfinished Porsche Carrera GT preset. According to the name prefix, it would have been used for Challenge Series events. It can be found only in the preview version of the game.
NFSCChangedPresetCSCORVETTEZ06 CS_CORVETTEZ06 The Gold Main Street Drift Challenge used a Chevrolet Corvette Z06 with different visual and aftermarket parts. It can be found only in the preview version of the game.
NFSCMissingPresetCar T1_CASINO_NEVILLE Unused Neville's Tier 1 car for Silverton. References for it exists in PlayStation 2 demo, although it is unknown which car it would have been.
UnusedChrysler300CSRT8Nikki T1_NIKKI Unused Nikki's Tier 1 Chrysler 300C SRT-8.
UnusedDodgeChargerSRT8Nikki T2_NIKKI Unused Nikki's Tier 2 Dodge Charger SRT-8.
NFSCMissingPresetCar CREW_ROTOR4_BOSS Rotor4 boss skin. It is unknown which car it would have been used.
NFSCMissingPresetCar CREW_SCORPIOS_BOSS Scorpios boss skin. It is unknown which car it would have been used.
NFSCMissingPresetCar CREW_LOS_COLIBRIS_BOSS Los Colibris boss skin. It is unknown which car it would have been used.
NFSCMissingPresetCar CREW_BLACK_HEARTS_BOSS Black Hearts boss skin. It is unknown which car it would have been used.
NFSCMissingPresetCar CREW_FORTUNA_BOSS Kings boss skin. It is unknown which car it would have been used.
NFSCMissingPresetCar CREW_INFERNO_BOSS Inferno boss skin. It is unknown which car it would have been used.
NFSCDemoMazda1Preset MAZDA1 Mazda Mazdaspeed3 preset intended for player's use in the demo. It can be found only in the PC demo, although it is not used.
NFSCDemoMazda2Preset MAZDA2 Mazda Mazdaspeed3 preset intended for player's use in the demo. It can be found only in the PC demo, although it is not used.
NFSCDemoMazda3Preset MAZDA3 Mazda Mazdaspeed3 preset intended for player's use in the demo. It can be found only in the PC demo, although it is not used.
NFSCDemoMazdaRival01Preset MAZDA_RIVAL01 Mazda Mazdaspeed3 preset intended for AI use in the demo. It can be found only in the PC demo and it would have appeared in Salazar Street (sf_2_1_demo02).
NFSCDemoMazdaRival02Preset MAZDA_RIVAL02 Mazda Mazdaspeed3 preset intended for AI use in the demo. It can be found only in the PC demo and it would have appeared in Salazar Street (sf_2_1_demo02).
NFSCDemoMazdaRival03Preset MAZDA_RIVAL03 Mazda Mazdaspeed3 preset intended for AI use in the demo. It can be found only in the PC demo and it would have appeared in Salazar Street (sf_2_1_demo02).
NFSCDemoMazdaRival04Preset MAZDA_RIVAL04 Mazda Mazdaspeed3 preset intended for AI use in the demo. It can be found only in the PC demo and it would have appeared in Salazar Street (sf_2_1_demo02).
NFSCDemoMazdaRival05Preset MAZDA_RIVAL05 Mazda Mazdaspeed3 preset intended for AI use in the demo. It can be found only in the PC demo and it would have appeared in Salazar Street (sf_2_1_demo02).
NFSCDemoMazdaRival06Preset MAZDA_RIVAL06 Mazda Mazdaspeed3 preset intended for AI use in the demo. It can be found only in the PC demo and it would have appeared in Salazar Street (sf_2_1_demo02).
NFSCDemoMazdaRival07Preset MAZDA_RIVAL07 Mazda Mazdaspeed3 preset intended for AI use in the demo. It can be found only in the PC demo and it would have appeared in Salazar Street (sf_2_1_demo02).
NFSCDemoRivalCrew01Preset RIVAL_CREW01 Mazda RX-7 preset intended for AI use in the demo. It can be found only in the demo and it appears in Salazar Street (sf_2_1_demo01).
NFSCDemoRivalCrew01Preset RIVAL_CREW01 Mazda RX-7 preset intended for AI use in the demo. It can be found only in the demo and it appears in Salazar Street (sf_2_1_demo01).
NFSCDemoRivalCrew02Preset RIVAL_CREW02 Mazda RX-7 preset intended for AI use in the demo. It can be found only in the demo and it appears in Salazar Street (sf_2_1_demo01).
NFSCDemoRivalCrew03Preset RIVAL_CREW03 Mazda Mazdaspeed3 preset intended for AI use in the demo. It can be found only in the demo and it appears in Salazar Street (sf_2_1_demo01).
NFSCDemoRivalCrew04Preset RIVAL_CREW04 Dodge Charger SRT-8 preset intended for AI use in the demo. It can be found only in the demo and it appears in Salazar Street (sf_2_1_demo01).
NFSCDemoRivalCrew01Preset RIVAL_CREW05 Aston Martin DB9 preset intended for AI use in the demo. It can be found only in the demo and it appears in Salazar Street (sf_2_1_demo01).
NFSCDemoRivalKenjiPreset RIVAL_KENJI Mazda RX-7 preset intended for AI use in the demo. It can be found only in the demo and it appears in Salazar Street (sf_2_1_demo01). Different from the one in the released game, it is fitted with a bodykit overlaid on top of the stock body.
NFSCDemoUserMusclePreset USER_MUSCLE Chevrolet Camaro SS preset intended for player's use in the demo. It can be found only in the demo.
NFSCDemoUserTunerPreset USER_TUNER Mitsubishi Lancer Evolution IX MR-edition preset intended for player's use in the demo. It can be found only in the demo.
NFSCDemoUserExoticPreset USER_EXOTIC Lamborghini Gallardo Coupé preset intended for player's use in the demo. It can be found only in the demo.


Career mode

  • The Crew tutorial race would take place in Montezuma Avenue instead of Salazar Street.
  • During the Crew tutorial race, Nikki would say she loves the player in Text.[6]
  • The initial chase by Cross at the start of the game, the player used the Toyota Supra which was given by Darius in prologue.[7]
  • The Cross chase at the start of the game would be longer, ending after the player reach the bottom of Lookout Point.[8]
  • The circuit race against Kenji would took place in the reverse route of North Road.
  • Platinum Condos is a cut Race Wars route which would take place in Silverton after beating Darius.

Cutscene

  • Several sentences from cutscene were either removed or shortened in the final game. Some of them can be seen in the Collectors Edition videos such as Page To Picture, Characters and On Set. Most of the dialogues can be found in game files. [9]
    • Cutscene "attract_english_":
      • "Yeah. I heard you were back in town. Now I want to hear you're gone." - Kenji
    • Cutscene "seq01_opening_english_":
      • "I can't believe Darius gave you this car. Start it up, let's hear it." - Nikki
      • "I think you're ready, I think you're going to blow them away." - Nikki or Darius
      • "I don't have time for this, you...you know what? This is... " - Darius
      • "I have suspect party in custody. Suspect is code 5 and I'm still code 8. Repeat, code 8 assistance required. Hey! Don't move! Suspect is resisting arrest. We have a code 8 here. Get 'em cuffed! " - Several police officers
    • Cutscene "seq02_busted_english_":
      • "Whoa! Damn! My bad Romeo, my bad. Look, we'll catch up real soon. You have yourself a nice night. (Laughing) " - Nathan Cross
      • "I don't want to hear anything from you OK? Just listen‚ " - Nikki
    • Unknown cutscene:
      • "Listen. I... I'm not saying you wouldn't have won but were you watching when I put that guy into the wall? " - Unknown character
    • Cutscene "seq05_safehouse_english_":
      • "Hey, Nikki. You miss me? " - Neville
      • "Wha... What's to put up with? " - Neville
      • "Nothing, ah you're a nice guy. " - Sal
    • Cutscene "seq06_samsonflashback_english":
      • "Hey! Stop! Freeze! I got ya! Get down on the ground! " - Unknown police officer
    • Cutscene "seq07_restaurant_english_":
      • "How'd you hear? " - Darius
      • "A friend mentioned it. " - Darius' Henchmen
      • "Is this because I had a thing for him? That's ancient. " - Nikki
      • "What's gotten into you? " - Nikki or Darius
      • Not all races are won on the track. - Nikki or Darius
    • Cutscene "seq08_yumiflashback_english_":
      • "I usually notice things everyone else misses, like, faster routes. Kenji, he can tune cars, but he just can't see what's in front of his face you know? " - Yumi
      • "Hey! Freeze! Police! Don't move! Stay there! Hold it! Hands in the air!! " - Unknown police officer
    • Cutscene "seq09_nikkiflashback_english_":
      • "Step out of your vehicles! Hands on your heads! Units 1 and 5, containment! Get on containment! " - Unknown police officer
    • Cutscene "seq10_colinflashback_english_":
      • "I just want to win. What about you? " - Colin
    • Cutscen "seq13_herowins_english_":
      • "Congratulations, I always knew you could do it. But you know there's someone else in town who hasn't quite tested you out there yet. What do you say? You and me? " - Nikki


City

Carbon PlayStation2DemoMap
NFSCPS2Demo UnknownSpeedwayMap
  • According to the concept map, Palmont City would have been an island.[10]
  • Territories featured a different layout in early versions.[11]
  • Four Pursuit breakers were cut from San Juan.[12]
  • There was an additional car lot and garage in Silverton.[13]
  • The PlayStation 2 demo features an unused minimap from an unknown Speedway.
  • An unfinished canyon can be found out of the game boundaries. Although it has similar layout to the Lookout Point, it doesn't feature breakable barriers and has excessive amount of lamp posts.


Crew

Carbon EarlyScorpionsLogo
  • Scorpios were previously named as Scorpions. They are used as the main crew in the game's demo.
Carbon EarlyFortunaLogo
  • In the Playstation 2 demo game files, Kings and Fortuna are referenced as two different crews. In the final release references to only the Fortuna crew can be found, which is currently used for the Kings crew.
Carbon EarlyPhatomsLogo
  • Black Hearts featured a different logo and were named Phantoms.
Carbon EarlyLosColibriesLogo
  • Los Colibries featured a logo with darker colors.
  • An unknown crew named The Trust can be found in PlayStation 2 demo files. They were possibly replaced with Rotor 4.
  • Each minor crew would have their own map camo type. CAMO_TYPE_08 is a cut texture which would have been used by Black Hearts.[14]
  • The player would have to pay to hire a Crew member. If the player tried to hire a crew without enought money, a message would appear. The code still in the game and can be enabled, however, the message is missing.[15]
  • Manic is a cut Crew Memeber listed in game files. It is unknown which would have been his initial crew, or which role he would have in the game's story.[16]


Customisation

NFSC ScreenshotHeadilightColor
  • Windshield and Rear Window decals were cut.[17]
  • Customizable Headlight colors and License Plates were cut.[18][19]
  • In Ride Height customization, the Ride Pitch option was cut.[20]
  • Several vehicles, including custom cars, featured up to five custom bodykits.[21]:

Wheels

Aftermarket wheels from Foose were cut during the game's development.

Sun Roof

The Sun Roof is a type of Roof available to all cars which was cut in early stages of the game development.

Vinyl Files

Several vinyl were cut. Although most of them are in game, some can be found only in PlayStation 2 demo. Note that VIRUS vinyls are exclusives to Xbox360 version.[22]
Vinyl File Name
Final release
NFSC VinylStock997GT3RS1 ST_997GT3RS_1
NFSC VinylStockShelbyNew ST_MUSTANGSHLBYN
NFSC VinylVirusCanyonCrazy VIRUS_CANYON_CRAZY
NFSC VinylVirusCarbonPlague VIRUS_CARBON_PLAGUE
NFSC VinylVirusKnockoutFever VIRUS_KNOCKOUT_FEVER
NFSC VinylVirusPursuitPandemic VIRUS_PURSUIT_PANDEMIC
NFSC VinylCircles SE_CIRCLES
NFSC VinylCrosses SE_CROSSES
NFSC VinylStriped SE_STRIPED
NFSC VinylTheSims THE_SIMS
NFSC VinylCrewNikki300C NIKKI_300C
NFSC VinylCrewNikkiCharger06 NIKKI_CHARGER06
NFSC VinylCustomCuda CUSTOM_CUDA
NFSC VinylCustomShelbyNew1 CUSTOM_MUSTANGSHLBYN
NFSC VinylCustomShelbyNew3 CUSTOM_MUSTANGSHLBYN3
NFSC VinylCrewWingman21stStreet BOSS_21ST_WINGMAN
NFSC VinylCrewBossRotor4 BOSS_787
NFSC VinylCrewWingmanRotor4 BOSS_787_WINGMAN
NFSC VinylCrewBossColibris BOSS_COLIBRIS
NFSC VinylCrewWingmanColibris BOSS_COLIBRIS_WINGMAN
NFSC VinylCrewBossKings BOSS_FORTUNA
NFSC VinylCrewWingmanKings BOSS_FORTUNA_WINGMAN
NFSC VinylCrewGenericInferno BOSS_INFERNO_GENERIC
NFSC VinylCrewWingmanInferno BOSS_INFERNO_WINGMAN
NFSC VinylCrewBossBlackHearts BOSS_PHANTOMS
NFSC VinylCrewWingmanBlackHearts BOSS_PHANTOMS_WINGMAN
NFSC VinylCrewWingmanScorpios BOSS_SCORPIONS_WINGMAN
NFSC VinylCrewGenericScorpios BOSS_SCORPIONS_GENERIC
NFSC VinylCarreraAD CARRERA_AD
NFSC VinylCoverChallengerNew COVER_CHALLENGERN
NFSC VinylDemo350Z DEMO_350Z
NFSC VinylDemoCarreraGT DEMO_CARRERAGT
NFSC VinylDemoChallengerNew DEMO_CHALLENGERN
NFSC VinylDemoDB9 DEMO_DB9
NFSC VinylDemoViper DEMO_VIPER
NFSC VinylDSLChallengerNew DSL_CHALLENGERN
NFSC VinylDSLEvo DSL_EVO
NFSC VinylDSLEvo2 DSL_EVO2
NFSC VinylDSLGallardo DSL_GALLARDO
NFSC VinylGIGallardo GI_GALLARDO
NFSC VinylGILancer GI_LANCER
NFSC VinylLeSamurai LE_SAMURAI
NFSC VinylLeSamurai2 LESAMURAI
PlayStation 2 Demo
NFSCPS2Demo VinylTwoToneImprezaWRX 2T_IMPREZAWRX
NFSCPS2Demo VinylAftermarketAPRPerformance AFTERMARKET_APR_PERFOMANCE
NFSCPS2Demo VinylAftermarketCenterForce AFTERMARKET_CENTERFORCE
NFSCPS2Demo VinylAftermarketCraneCams AFTERMARKET_CRANE_CAMS
NFSCPS2Demo VinylAftermarketDart AFTERMARKET_DART
NFSCPS2Demo VinylAftermarketStreetEnergySuspension AFTERMARKET_ENERGYSUSPENSION
NFSCPS2Demo VinylAftermarketFoose AFTERMARKET_FOOSE
NFSCPS2Demo VinylAftermarketGRacing AFTERMARKET_G-RACING
NFSCPS2Demo VinylAftermarketHotchkis AFTERMARKET_HOTCHKIS
NFSCPS2Demo VinylAftermarketIsky AFTERMARKET_ISKY
NFSCPS2Demo VinylAftermarketJEPistons AFTERMARKET_JEPISTONS
NFSCPS2Demo VinylAftermarketLexani AFTERMARKET_LEXANI
NFSCPS2Demo VinylAftermarketManley AFTERMARKET_MANLEY
NFSCPS2Demo VinylAftermarketMotegi AFTERMARKET_MOTEGI
NFSCPS2Demo VinylAftermarketRichmond AFTERMARKET_RICHMOND
NFSCPS2Demo VinylAftermarketStreetGlow AFTERMARKET_STREETGLOW
NFSCPS2Demo VinylAftermarketWiseco AFTERMARKET_WISECO
NFSCPS2Demo VinylManufacturerAudi MANUFACTURER_AUDI
NFSCPS2Demo VinylManufacturerKoenigsegg MANUFACTURER_KOENIGSEGG
NFSCPS2Demo VinylManufacturerLexus MANUFACTURER_LEXUS
NFSCPS2Demo VinylManufacturerPagani MANUFACTURER_PAGANI
NFSCPS2Demo VinylManufacturerPontiac MANUFACTURER_PONTIAC
NFSCPS2Demo VinylCrewBossBlackHearts BOSS_PHANTOMS
NFSCPS2Demo VinylCrewWingmanBlackHearts BOSS_PHANTOMS_WINGMAN
NFSCPS2Demo VinylCrewBossKings BOSS_FORTUNA
NFSCPS2Demo VinylCrewWingmanKings BOSS_FORTUNA_WINGMAN
NFSCPS2Demo VinylCrewNeville NEVILLE
Screenshots
NFSCScreenshot VinylGILancer GI_LANCER
Player's Toyota Supra DEMO_SUPRA


Events

Event Names

  • A few track names that are not used by any route are refered in language files[23], they could be either unreleased routes or early names for released routes:
    • Mount Kempton Drift
    • Silverton Peak Drift
    • Kenji Battle
    • Angie's Last Resort
    • Enage the Wolf

Event Routes

Type Name Start Location Length
NFSCCircuitIcon Beachfront (mu_1_1_demo03) Morgan Beach, Kempton 5 mi 8 km
NFSCCircuitIcon Salazar Street (sf_2_1_demo01) San Juan 3.3 mi 5.3 km
NFSCCircuitIcon Salazar Street (sf_2_1_demo02) San Juan 3.3 mi 5.3 km
NFSCIconCanyon Lookout Point (4_duel_demo) East Canyon 2.5 mi 4 km
NFSCRaceWarsIcon Platinum Condos Neon Mile, Silverton 7.3 mi 11.8 km
NFSCIconSpeedtrap race_bin_casino/extra01 Diamond Hills, Silverton 0 mi 0 km
NFSCIconDrift race_bin_casino/extra04 X 0 mi 0 km
NFSCIconDrift race_bin_casino/extra05 X 0 mi 0 km
NFSCIconDrift race_bin_casino/extra06 X 0 mi 0 km
NFSCIconSprint race_bin_casino/extra07 Shady Pines, Silverton 0 mi 0 km
NFSC DragModeIcon race_bin_drift/drag_test X 0 mi 0 km
NFSCIconDrift race_bin_drift/drift_test X 0 mi 0 km
NFSCIconPursuitKnockout race_bin_drift/knockout_test San Juan 7.8 mi 12.5 km
NFSCIconPursuitTag race_bin_drift/tag_test San Juan 0 mi 0 km
NFSCIconSprint Gold Valley Run (touge_test01) West Canyon 0 mi 0 km
NFSCIconSprint Deadfall Junction (touge_test02) Carbon Canyon 0 mi 0 km
NFSCIconSprint Devil's Creek Pass (touge_test03) East Canyon 0 mi 0 km
NFSCIconSprint Lookout Point (touge_test04) West Canyon 0 mi 0 km
NFSCIconSpeedtrap race_bin_exotic/extra01 Hillsborough, Fortuna 0 mi 0 km
NFSCIconSprint race_bin_exotic/extra02 Palmont University, Fortuna 0 mi 0 km
NFSCIconDrift race_bin_muscle/extra01 X 0 mi 0 km
NFSCIconSprint race_bin_muscle/extra02 Newport Industrial Park, Kempton 0 mi 0 km
NFSCCircuitIcon race_bin_tuner/extra02 Old Quarter, Downtown Palmont 6 mi 9.6 km
NFSCCircuitIcon race_bin_tuner/extra04 Kings Park, Downtown Palmont 4.8 mi 7.8 km
NFSCIconSprint race_bin_tuner/extra05 Kings Park, Downtown Palmont 7.3 mi 11.7 km
NFSCIconDrift race_bin_tuner/extra06 Kings Park, Downtown Palmont 4.5 mi 7.3 km
NFSCCircuitIcon race_bin_tuner/online_test Historic Chinatown, Downtown Palmont 0 mi 0 km
NFSCIconPursuitKnockout San Juan (Pursuit KO Challenge) San Juan 7.8 mi 12.5 km
NFSCIconPursuitKnockout Downtown (Pursuit KO Challenge) Newport Industrial Park, Kempton 6.5 mi 10.4 km
NFSCIconPursuitKnockout Silverton (Pursuit KO Challenge) Neon Mile, Silverton 7 mi 11.3 km

Game Modes

  • References to Lap Knockout can be found, which is sometimes alluded to as either Crew Knockout or Knockout.
  • Races could have no owner.[24]
  • Race Wars originally had 20 opponents. On Xbox360 and PlayStation 3 releases up to 19 opponents participate in a race, but only 11 opponents participate in the PC release.
  • Milestones were planned to be a part of Career mode.[25]
  • Some canyon sprint events can support up to 7 opponents, although it is not possible to set more than 3 opponents.

Pursuit

  • 10 heat levels were made possible, although only 8 are used in the game[26]. Levels 9 and 10 may have been dropped for design scope or technical reasons.
    • Heat Level 9 features Police Civic Cruisers.
    • Heat Level 10 features multiple Sergeant Cross Corvettes.

Challenge Series

  • According to the PlayStation 2 demo, a few Challenge Series events changed[27]:
    • The Bronze Canyon Duel challenge named Journeyman's Bane would take place in Lofty Height Downhill.
    • The Silver Knife's Edge Drift would take place in Gold Valley Run.
    • Gold Lookout Point Drift would take place in Deadfall Junction.
    • The Gold Race War challenge which takes place in Kempton would have take place in Silverton using the same route as the unreleased Race War Platinum Condos.


General

NFSC OldHud
  • Originally, Yumi would make the game's Public Service Annoucement video.[28]. Although she still makes the Public Service Announcement video in the PlayStation 2 NTSC-J release.
  • Game's intro had minimal changes.[29]
  • A second flag girl was cut from PC, PS3 and Xbox 360 releases. She still featured in PS2 release.[30]
  • Loading screen was different in PlayStation 2 demo.[31]
  • Minimap finish marker featured a different colors.[32]
  • Yellow flares were cut[33]. It is unknown where they would have been used.
  • At one point during the game's development, the races barriers were Yellow before changing to Blue.[34]
  • Canyon breakable barriers featured a different design.[35]
  • Drafter effect featured different particles.[36]
  • The race and safe house engage particles were the same as the ones from Need for Speed: Most Wanted.[37]
  • One of the early Reward Cards included the Honda CBR 600f4 as a reward, possibly as a placeholder.[38]
  • A reward of $10.000 would have been given in the career mode if he had played previous games. This feature is available only in the PlayStation 2 release.
Thank you for playing previous Need for Speed. titles. We have rewarded you 10 000 in Career Mode.
— Game files: English_Frontend.bin[39]


Textures

Several unused textures files can be found in the game files of the retail game and the PlayStation 2 demo, although some may be leftover content from the overlapping development of Need for Speed: Most Wanted.

Texture Files

Image File Name Usage
NFSC IconBossRaceOwned MINIMAP_ICON_EVENT_BOSSRACE_OWNED After owning a Boss race
NFSC CrewKnockoutMode MODE_ICON_CREW_KNOCKOUT Crew Knockout game mode
NFSCManufacturerEarlyMitsubishi CARSELECT_MANUFACTURER_MITSUBISHI Early Mitsubishi logo
NFSCPCDemoLogoChargerSRT8 SECONDARY_LOGO_CHARGER_SRT8 Early Dodge Charger SRT-8 (2005) logo
NFSCPS2DemoLogoLanverEvo9 SECONDARY_LOGO_LANCEREVO9 Early Mitsubishi Lancer Evolution IX MR-edition logo
NFSMWManufacturerGM CARSELECT_MANUFACTURER_GENERAL_MOTORS General Motors logo
NFSCLogoAudiA3 SECONDARY_LOGO_A3_20T Audi A3 3.2 quattro logo
NFSCLogoAudiTT SECONDARY_LOGO_TT Audi TT 3.2 quattro (8N)logo
NFSCLogoCadillacCTS SECONDARY_LOGO_CTS Cadillac CTS logo
NFSCLogoCorvetteC6 SECONDARY_LOGO_CORVETTE_CAR Chevrolet Corvette C6 logo
NFSCLogoCorvetteC6R SECONDARY_LOGO_CORVETTEC6R Chevrolet Corvette C6.R logo
NFSCLogo911CarreraS SECONDARY_LOGO_997S Porsche 911 Carrera S (997) logo
NFSCLogo911TurboS SECONDARY_LOGO_911TURBO Porsche 911 Turbo S (996) logo
NFSCLogoGolfGTI SECONDARY_LOGO_GTI Volkswagen Golf GTI (Mk5) logo
NFSCDemoClassTypeTunerIcon CLASS_TYPE_TUNER Early tuner class icon
NFSCDemoClassTypeMuscleIcon CLASS_TYPE_MUSCLE Early muscle class icon
NFSCDemoClassTypeExoticIcon CLASS_TYPE_EXOTIC Early exotic class icon
NFSCPS2DemoCrewTargetIcon CURSOR_X Early Blockers target
NFSC AndersonWayRaceRoute DEFAULT_RACE Track map style guide
NFSC Highway142 Checkpoint Route TRACK_MAP_CE_4_1 Unused Highway 142 (Checkpoint) route minimap
NFSC AroundtheWorld Route TRACK_MAP_CE_4_2 Unused Around the World (Checkpoint) route minimap
NFSC DowntownTunnel Route TRACK_MAP_CE_4_3 Unused Downtown Tunnel (Checkpoint) route minimap
NFSC Highway142 RaceWar Route Incorrect TRACK_MAP_CE_15_1 Unused Highway 142 (Race Wars) route minimap
NFSC GarciaStreet Route TRACK_MAP_CE_15_2 Unused Garcia Street (Race Wars) route minimap
NFSC Route21 Route TRACK_MAP_CE_15_3 Unused Route 21 (Race Wars) route minimap
NFSC UnusedCanyon Route TRACK_MAP_4_CANS Unused Canyon (Sprint) route minimap
NFSC UnusedDesperationRidge Sprint Route TRACK_MAP_QR_4_5 Unused Desperation Ridge (Sprint) route minimap
NFSC PlatinumCondos Route TRACK_MAP_5_WAR Unused Platinum Condos (Race Wars) route minimap
NFSC UnusedFortunaExtra01 Route TRACK_MAP_EX_3_2 Unused race_bin_exotic/extra01 (Speedtrap) route minimap. Texture available only in PlayStation 2 and Xbox 360 releases.


References

  1. Game file: attributes.bin; Vehicle: trafdmptr
  2. Game file: attributes.bin; Vehicle: player_cop_gto
  3. Video: Need for Speed Carbon PlayStation 3 Trailer - Online
  4. Game file: attributes.bin; Vehicle: copheli
  5. Game file: attributes.bin; Vehicle: cs_semi
  6. Image: Cut Nikki's text in PlayStation 2 demo Crew tutorial
  7. Video: DVD Story PageToPicture
  8. PlayStation 2 demo files; Entry: "race_bin_santafe/1_crosschase/finishline"
  9. Game files: English_Global.bin; PlayStation 2 demo files
  10. Image: Concept map; Concept map with territories
  11. Screenshot: Early Territories layout
  12. Images: Gas Station; Monuments; Restaurant
  13. Screenshot: Palmont City Pre-release map
  14. Game files: ZZDATA2.BIN; Entry "crews/minor/minor_crew_black_hearts"
  15. Image: Hiring members without enough money
  16. Game files: gameplay.bin; Entry "characters/manic"
  17. Image: Front Window decals; Rear Window decals
  18. Image: Headlight Color Menu
  19. Image: License Plate Menu
  20. Image: Ride Pitch
  21. Game files: attributes.bin; Class "ecar", under the node "racers"
  22. Game file: GlobalB.lzc
  23. Game file: English_InGame.bin
  24. Image: Race without owner
  25. Image: Pursuit Lenght Milestone; Infractions Milestone
  26. Game files: attributes.bin
  27. PlayStation 2 demo files: gameplay.bin
  28. Video: Yumi PSA video
  29. Video: Early game's intro
  30. Image: Cut flag firl in an unused NIS; Cut flag firl in an unused NIS
  31. Image: Loading Screen from PlayStation 2 demo
  32. Image: Early minimap finish marker
  33. Image: Yellow flares
  34. Image: Blue Barrier
  35. Image: Early Canyons barrier
  36. Image: Early Drafter Effects
  37. Image: Circuit Particles, Sprint Particles
  38. Image: Early Reward Card
  39. Game files: English_Frontend.bin

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