The racing soundtracks Bring That Beat Back by Rom Di Prisco, Globular Cluster by Saki Kaskas, Callista by Rom Di Prisco (race version mix) and Electro Optik by Rom Di Prisco are only featured in the PlayStation release.
The Hot Pursuit mode of the PlayStation version shows several differences to the PC release;
Players will be spawned at random locations at the beginning of a race.
After beating rivalling cops, the player will receive backup that uses high-performance vehicles.
During a police stop, the cops will not leave their vehicle but use their loud speaker.
The American police siren was reused in the PlayStation 2 version of Need for Speed: Hot Pursuit 2 as a secondary siren sound and in several teasers for Need for Speed: Undercover. Every other siren sound from the game can also be found in the game directory of the PC version of Hot Pursuit 2.
All original race courses with the exception of the Raceway courses are unlocked from the beginning.
Vehicle damages are shown as body deformations and affect performance, too.
Every racer driving a stock car wears a white t-shirt, which will be switched to a racing uniform, when driving a bonus, racing or upgraded car. Police officers wear uniforms that correspond to the racing locations they are in.