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Need for Speed: Underground

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NFSUBoxArt
DeveloperInfoboxIcon EA Black Box
Pocketeers
PublisherInfoboxIcon Electronic Arts
ReleaseInfoboxIcon USAFlag November 2nd, 2003
Flag of Europe November 5th, 2003
PlatformInfoboxIcon PC, PS2, Xbox, GC, GBA
GenreInfoboxIcon Racing/Arcade
RatingInfoboxIcon ESRB: E
PEGI: 3+
OFLC: G
Need for Speed: Underground is the 7th game in the Need for Speed series. It was developed by EA Black Box and published by Electronic Arts in 2003. Need for Speed: Underground was commercially successful[1] and inspired a sequel.

Need for Speed: Underground completely redesigned the series' formula with a heavy emphasis on tuner culture and a storyline-driven career mode. All races take place in a generic city at night featuring vehicles associated with the import scene rather than exotic cars.

CareerEdit

PlotEdit

Main article: Player

The story begins with the player at the centre of the action in a circuit race. They are given a uniquely styled Acura Integra Type R that allows them to easily defeat their opponents but they are suddenly woken up by Samantha who tells them to stop daydreaming.

Samantha is the player's friend in the city. She shows the player how the console with the races works, who's who and makes fun of the player's first car. Eddie is the leader of The Eastsiders and currently the best racer on the streets of Olympic City, he also has a girlfriend - Melissa.

The player meets other racers and eventually gathers a small list of nemesis that continually challenge them. The player is introduced to TJ whom promises unique vehicle upgrades in exchange for beating time trial challenges. Samantha does the same from time to time and offers unique visual modifications instead. 200px|right|The Need for speed Underground trailer. The player's successive victories don't impress Eddie. He mocks the player's skill saying he has a long way to go to 'roll his streets'. The player eventually builds enough hype to be too hard to ignore and forces Eddie to challenge them to beat Samantha in a sprint race before they can go after Eddie.

The player's willingness in going for it infuriates her. Samantha totals her Civic's engine attempting to beat the player. TJ takes the junked car for himself after the event.

Eddie tries to once again get rid of the player as they come close to becoming the best racer in Olympic City. The player also sees TJ in Samantha's recovered car after he fixed it but it has been vandalized.

The player wins a pink slip circuit race for Samantha and gives her the car to make amends. Samantha gives the player a choice of a wide body kit for their car.

Eddie then challenges the player to a race. After the race a mysterious silver Nissan 350Z challenges the player for a last run through the Market Street circuit.

After the players' win, the challenger is revealed to be Melissa. That event solidifies the player's status as the new best underground racer in Olympic City.

CharactersEdit

ProtagonistsEdit

AntagonistsEdit

OtherEdit

GameplayEdit

Nfsundergroundnawws
  • Circuit - A standard race that involves racing of up to four opponents' cars around a looped track for one or more laps.
  • Knockout - Similar to Circuit except the last racer to pass the starting line of each lap is "knocked out" until a final racer is left and declared the winner.
  • Sprint - A point-to-point course instead of a loop. These races are typically shorter than Circuit events.
  • Drift - A point based event involving multiple racers but with only a single racer participating on the course at a time. The winner is the racer with the highest total score upon completing the course. Racers earn points based on how well they can control their vehicles as they slide along the course.
  • Drag - Up to four racers part take along a straight line course from A to B. The racer that completes the course with the quickest time is the winner. A racer will fail the event if they collide with traffic or over heat the engine. Only Manual Transmission can be used.

Car ListEdit

Car CustomisationEdit

Nfsundergroundcustomization

Cars can be altered with Performance Modifications as well as Visual Modifications such as paint colours, neon lights and body kits.

Players have the ability to increase their car’s performance by applying performance upgrades to the car. The player can upgrade their car's engine, drivetrain, suspension, tires and engine control unit (ECU).

They can also add nitrous oxide and turbo chargers as well as reduce the car’s weight with a "weight reduction package".

Reception and salesEdit

Critics generally liked the game[2] despite primary complaints of repetitive tracks[3], unbalanced rubberband AI, excessive use of random traffic and the lack of any online features for the GameCube and Xbox releases[4].

IGN gave the game a rating of 8.9 out of 10 for the PlayStation 2 release.

SoundtrackEdit

TriviaEdit

  • Need for Speed: Underground and its successor are mostly inspired by "The Fast and the Furious" film series. Most cars in the game greatly resemble the vehicles used in the film series.

ReferencesEdit

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