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Need for Speed: Underground Rivals

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DeveloperInfoboxIcon EA Black Box
PublisherInfoboxIcon Electronic Arts
ReleaseInfoboxIcon USAFlag March 14, 2005
Flag of Europe September 1, 2005
PlatformInfoboxIcon PSP
GenreInfoboxIcon Racing/Arcade racing
RatingInfoboxIcon ESRB: E

PEGI: 3+

Need for Speed: Underground Rivals (short: NFS:UR) is the first Need for Speed game released on the PSP, as well as released for the GBA. It was first sold on March 14, 2005 in North America and later on September 1, 2005 in Europe. The game is the PSP and GBA equivalent of Need for Speed: Underground and Need for Speed: Underground 2 and follows a very similar gameplay style. However, no plot is involved in this title. The police seen in earlier titles are absent again.

GameplayEdit

Races in this game take place on night only and players cannot freeroam in this title. Tuning is a major factor in gameplay; to unlock more, both performance and visual parts, players need to collect 'upgrade points'.

In Underground Rivals players can either play the Underground Mode (Career) and/or Quick Race. The Underground Mode can be played in four difficulties. Statistics are viewable in the Driver Status screen in My Underground.

Game ModesEdit

  • Circuit Race - This mode is divided in four class: Master, Novice, Pro and Car Spec. The first three are merely race events with horsepower restrictions, while Car Spec allows only compulsory cars to take part in particular events.
  • Drag Race - In a long straight, players accelerate their car up to max speed. This mode is only playable with manual transmission.
  • Drift Attack - Players have to drift on several markers, that are placed on the ground. Winner is the one, that collected most drift points.
  • Lap Knockout Race - Any player that completes a lap in last place will be eliminated. This goes on until one is left.
  • Nitrous Run - To win the race, players need to get from one checkpoint (called gate) to another. By passing through a gate, time and nitrous will be added.
  • Street Cross - Racers will drive in a narrow indoor circuits containing 90° and 180° curves mostly. Street Cross is greatly based on Street X.
  • Rally Relay - Players drive two laps around a circuit. After completing the first lap, the player has to swap her/his vehicle.
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CustomisationEdit

Players don't get any benefits for customising their car visually as there's no Star Rating. Visual parts don't come separate, but in bodykit sets only. However, players can now write their own lettering and put them on the windscreen, backlight and bonnet.

Most important are performance mods, with which players can modify acceleration, top speed and handling. Any car in this game can be upgraded to be very competitive to even the strongest production cars. After purchasing a performance part, players can install it in other vehicles without re-purchasing.

Car ListEdit

SoundtrackEdit

The soundtrack retains the same songs featured in Need for Speed: Underground 2 as well as five new songs.

  • The Donots - We Got The Noise
  • No Warning - Breeding Insanity
  • DJ Tiesto - Breda 8pm (DJ Montana Edit)
  • My Chemical Romance - Thank You For The Venom
  • Hot Water Music - The End Of The Line

TriviaEdit

  • The GBA and NDS version of Underground 2 use similar gameplay mechanics as seen in Underground Rivals.

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