|EA Singapore (2009)|
EA Black Box (2010 - July 2012)
Quicklime (July 2012 - April 2013)
|July 27, 2010|
Need for Speed: World (formely known as Need for Speed: World Online) is the 15th installment in the Need for Speed franchise and a free-to-play massively multiplayer online racing game that officially launched on July 27, 2010.
It is the first MMORG in the Need for Speed series since Motor City Online to be released exclusively for Windows-based PCs.
Players progress through the game by participating in race events and engaging in police pursuits. A player's progress is measured by their current Driver Level with a cap upon reaching level 60.
Players are allowed to drive around both Palmont City and Rockport within free roam. Players can see other players driving around in free roam but are unable to collide with them in any manner.
Police vehicles were removed from free roam on November 16th, 2011 resulting in players no longer being able to initiate pursuits by ramming police vehicles. Police chases are only possible by joining Pursuit Outrun events.
Need for Speed: World features a variety of gamemodes;
- Drag - Multiplayer Only
- Meeting Place
- Pursuit Outrun - Singleplayer Only
- Team Escape - Multiplayer Only
The Driver Profile keeps a running tally of how many Events a player has participated in, won and lost as well as their average finishing position in both. Players can find details of their Driver Profile in the Safehouse section of the game.
AchievementsEditAchievements were added to Need for Speed: World alongside the application of a patch on April 10th, 2013.
Reputation - also known as Rep - is the amount of experience a player has earned in Need for Speed: World.
The amount of reputation a player has is indicated by a large blue bar along the top of their screen. A player will increase their Driver Level by earning a certain amount of reputation.
Players can earn reputation by completing Circuit, Drag, Sprint, Pursuit Outrun, Team Escape and Treasure Hunt events. The amount of reputation a player earns differs depending on the specifics of each event type.
- Circuit, Sprint & Drag - Players earn more reputation by; completing the race in a high finishing position and successful use of power-ups.
- Pursuit Outrun - Players earn more reputation based upon; the total amount of disabled police vehicles, cost to state, pursuit length and infractions when they evade. Players will only earn a small amount of bounty if they're busted.
- Team Escape - Players earn more reputation depending on how many players cross the finish line and how many team power-ups are used. Players will earn the maximum amount of reputation if all four players cross the finish line.
- Treasure Hunt - Players earn reputation by collecting all 15 gems that have been hidden at specific location shown on the minimap.
There is a great variety of vehicles available including concept cars, convertibles, fictional cars, grand tourers, hatchbacks, hyper cars, muscle cars, race cars, saloons, sports cars, super cars, SUVs, tuners and vintage cars.
Cars made available through the Car Dealer can be redeemed with either Cash () or SpeedBoost ().
Damage is shown for aesthetic purposes but can affect performance if a vehicle's damage bar is depleted. Visual damage is shown in the form of scratches, dents, cracked windows and paint loss but it can be turned on or off in the options menu.
A vehicle will always sustain a small amount of damage upon the player's completion of an event with that vehicle. A vehicle's performance will be reduced if its damage bar is depleted. A drained damage bar will denounce the increased vehicle performance given by all equipped performance parts.
The amount of damage a vehicle can sustain is shown in the form of a blue bar next to the vehicle's current Heat Level. It is also shown on the bottom left of the screen when the player is in the Safehouse.
Players can use Cash to perform maintenance on a vehicle and refill its damage meter. The amount required for a full restoration depends on the vehicle's Tier and damage amount. Players can also purchase "Insurance" for a vehicle at the cost of 250 SpeedBoost. Insurance will prevent a vehicle from incurring any damage for a one week after initial purchase.
Skill ModsEditdriver skills system on May 30th, 2012. They allow the player to customise individual capabilities of their vehicle for races or police pursuits. Each skill mod has a different effect, which is rated by a number of stars. One star rated mods can be purchased for Cash although mods with higher ratings are only obtainable by purchasing card packs and winning game mode events.
Drag, Juggernaut and Treasure Hunter style vehicles are offered with a special skill mod that can not be removed or purchased from the Aftermarket Store.
VisualEditlicense plates, lowering kits, neons and wheels from within the Aftermarket Store. The available selection of body kits, hoods and spoilers differs between each vehicle model.
There is an overall of twelve power-ups that can aid players in events and pursuits. Each has a specific effect and are designed to be utilised under a differing set of circumstances.
Need for Speed: World uses a smaller soundtrack than any title of the series. The pursuit soundtrack was reimported from Need for Speed: Undercover. The song, which is played during free roam, is Static by Mick Gordon, although there is also another one. There are several songs played during a race event.
The game is regularly updated with new game content and fixes. Patch 5.00 was the largest update so far and added numerous new features including performance customisation.
Pre-Production, Beta and Final Release DifferencesEdit
- The Police Civic Cruiser from Most Wanted only appeared in pre-production builds and was replaced by the Dodge Charger SRT-8 Super Bee in the betas as well as the final release.
- The police vehicle sirens changed multiple times before release.
- Early closed Beta testing sessions featured very little of the final released game environment. The available environment was expanded in later closed Beta testing sessions.
- The Police Pontiac GTO vehicles from Most Wanted and Carbon appeared at Heat Level 3 during the Beta. The GTOs were removed and replaced by the Muscle Cruisers from Undercover in the final release but they appear in Team Escape events.
- Power-ups were free in early closed Beta testing sessions. Speedboost was added after several sessions were completed.
- The Undercover Dodge Charger SRT-8 Super Bee police units had no light bars in early closed Beta testing sessions. They had a light bar added in later Beta sessions.
- The Heavy Rhino SUV and Supercharged Rhino SUV used Carbon textures in early closed Beta testing sessions.
- The loading screen featured a driving Lamborghini Gallardo.
- The chat screen was slightly bigger.
- Car statistics were not portrayed by numbers.
- The Asian beta was only playable in Chinese.
- Player avatars consisted of human faces.
- Police vehicles were depicted on the minimap as blinking arrows.
- Traffic vehicles were only white and beeped at the player more frequently.
Ask Marc EpisodesEdit
A question and answer video each week on NeedforSpeed.com. It involves Drew Hahn (Need for Speed Community Manager) asking Marc De Vellis (World Production Team member) a series of questions posted by players of Need for Speed: World.
Players can send Marc De Vellis questions regarding the game for an episode of Ask Marc. The videos were first broadcasted on February 2, 2010.
Marc DeVellis has revealed that achievements and a comprehensive re-balancing of the entire car list will be added to the game on 2012.
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