|EA Singapore (2009)|
EA Black Box (2010 - July 2012)
Quicklime (July 2012 - April 2013)
|July 27, 2010|
Need for Speed: World (formerly known as Need for Speed: World Online) is the 15th installment in the Need for Speed franchise and a free-to-play massively multiplayer online racing game that officially launched on July 27, 2010.
It is the first MMORG in the Need for Speed series since Motor City Online to be released exclusively for Windows-based PCs.
Players progress through the game by participating in race events and engaging in police pursuits. A player's progress is measured by their current Driver Level with a cap upon reaching level 60.
Players are allowed to drive around both Palmont City and Rockport within free roam. Players can see other players driving around in free roam but are unable to collide with them in any manner.
Police vehicles were removed from free roam on November 16th, 2011 resulting in players no longer being able to initiate pursuits by ramming police vehicles. Police chases are only possible by joining Pursuit Outrun events.
Need for Speed: World features a variety of gamemodes;
- Drag - Multiplayer Only
- Meeting Place
- Pursuit Outrun - Singleplayer Only
- Team Escape - Multiplayer Only
The Driver Profile keeps a running tally of how many Events a player has participated in, won and lost as well as their average finishing position in both. Players can find details of their Driver Profile in the Safehouse section of the game.
AchievementsEditAchievements were added to Need for Speed: World alongside the application of a patch on April 10th, 2013.
Reputation - also known as Rep - is the amount of experience a player has earned in Need for Speed: World.
The amount of reputation a player has is indicated by a large blue bar along the top of their screen. A player will increase their Driver Level by earning a certain amount of reputation.
Players can earn reputation by completing Circuit, Drag, Sprint, Pursuit Outrun, Team Escape and Treasure Hunt events. The amount of reputation a player earns differs depending on the specifics of each event type.
- Circuit, Sprint & Drag - Players earn more reputation by; completing the race in a high finishing position and successful use of power-ups.
- Pursuit Outrun - Players earn more reputation based upon; the total amount of disabled police vehicles, cost to state, pursuit length and infractions when they evade. Players will only earn a small amount of bounty if they're busted.
- Team Escape - Players earn more reputation depending on how many players cross the finish line and how many team power-ups are used. Players will earn the maximum amount of reputation if all four players cross the finish line.
- Treasure Hunt - Players earn reputation by collecting all 15 gems that have been hidden at specific location shown on the minimap.
There is a great variety of vehicles available including concept cars, convertibles, fictional cars, grand tourers, hatchbacks, hyper cars, muscle cars, race cars, saloons, sports cars, super cars, SUVs, tuners and vintage cars.
Cars made available through the Car Dealer can be redeemed with either Cash () or SpeedBoost ().
Damage is shown for aesthetic purposes but can affect performance if a vehicle's damage bar is depleted. Visual damage is shown in the form of scratches, dents, cracked windows and paint loss but it can be turned on or off in the options menu.
A vehicle will always sustain a small amount of damage upon the player's completion of an event with that vehicle. With each event done, car duribility is decreased by 5%. A vehicle's performance will be reduced if its damage bar is depleted. A drained damage bar will denounce the increased vehicle performance given by all equipped performance parts.
The amount of damage a vehicle can sustain is shown in the form of a blue bar next to the vehicle's current Heat Level. It is also shown on the bottom left of the screen when the player is in the Safehouse.
Players can use Cash to perform maintenance on a vehicle and refill its damage meter. The amount required for a full restoration depends on the vehicle's Tier and damage amount. Players can also purchase "Insurance" for a vehicle at the cost of 350 SpeedBoost. Insurance will prevent a vehicle from incurring any damage for a one week after initial purchase.
Skill ModsEditdriver skills system on May 30th, 2012. They allow the player to customise individual capabilities of their vehicle for races or police pursuits. Each skill mod has a different effect, which is rated by a number of stars. One star rated mods can be purchased for Cash although mods with higher ratings are only obtainable by purchasing card packs and winning game mode events.
Drag, Juggernaut and Treasure Hunter style vehicles are offered with a special skill mod that can not be removed or purchased from the Aftermarket Store.
VisualEditlicense plates, lowering kits, neons and wheels from within the Aftermarket Store. The available selection of body kits, hoods and spoilers differs between each vehicle model.
There is an overall of twelve power-ups that can aid players in events and pursuits. Each has a specific effect and are designed to be utilised under a differing set of circumstances.
|Component||Minimum Specifications||Recommended Specifications|
|Operating System||Windows XP (Service Pack 3) 32-bit||Windows Vista (SP2)/Windows 7/Windows 8|
|Processor||Intel Pentium 4(HT) @ 2.4GHz||Intel Core 2 Duo @ 1.8GHz|
|Graphics Card||ATI Radeon X1300|
Intel GMA 950
NVIDIA GeForce 6800
|ATI Radeon HD 2000|
Intel GMA 950
NVIDIA GeForce 7600
|Sound||DirectX 8.1 compatable|
|Input||Keyboard and Mouse|
Xbox 360 Controller
|Internet||512 Kbps Cable/DSL connection|
Need for Speed World uses a smaller soundtrack than any title of the series. The pursuit soundtrack and police radio chatter was re-imported from Need for Speed Undercover.
There are several songs by Mick Gordon featured in free roam, sprints, circuits and drag events.
Ask Marc EpisodesEdit
A question and answer video each week on NeedforSpeed.com featuring Drew Hahn (Need for Speed Community Manager) asking Marc De Vellis (World Production Team member).
The game is regularly updated with new game content and fixes. Patch 5.00 was the largest update so far and added numerous new features including performance customisation.
- The Police Civic Cruiser only appears in pre-production builds and was replaced by the Dodge Charger SRT-8 Super Bee in the beta as well as the final release.
- The police vehicle sirens changed multiple times before release.
- Early closed beta testing sessions featured very little of the final released game environment. The available environment was expanded in later closed beta testing sessions.
- The Police Pontiac GTO vehicles appeared at Heat Level 3 during the beta but were replaced by the Police State Muscle Cruiser in the final release although they appear in some Team Escape events.
- Power-ups were free in early closed beta testing sessions.
- The Undercover Dodge Charger SRT-8 Super Bee police units had no light bars in early closed beta testing sessions but were added to the vehicle in later beta sessions.
- The Heavy Rhino SUV and Supercharged Rhino SUV featured the same livery as they did in Need for Speed: Carbon in early closed beta testing sessions.
- The loading screen featured a Lamborghini Gallardo LP 560-4.
- Car statistics were not portrayed by numbers.
- The Asian beta was only playable in Chinese.
- Player avatars consisted of human faces.
- Police vehicles were depicted on the minimap as blinking arrows.
- Traffic vehicles were only white and beeped at the player more frequently.
|Need for Speed Titles|