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Need for Speed III: Hot Pursuit

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DeveloperInfoboxIcon EA Canada
PublisherInfoboxIcon Electronic Arts
ReleaseInfoboxIcon March 25th, 1998
PlatformInfoboxIcon PC, PS1
GenreInfoboxIcon Racing/Arcade
RatingInfoboxIcon ESRB: E

Need for Speed III: Hot Pursuit is the third title in the Need for Speed series. In Japan, it is called Over Drivin' III: Hot Pursuit, and in France, Need for Speed III: Poursuite Infernale.

The game was released for PC and PlayStation 1 in March 25th, 1998, with each consisting of slightly different content. Need for Speed: Hot Pursuit 2 was released in 2002 as a spiritual successor with another Hot Pursuit released in 2010 by Criterion Games.

GameplayEdit

Race ModesEdit

There are three race modes players can select, although Knockout and Tournament mode are only playable as race series that take place in every race course of the title. Additionally, they can only have there difficulty altered. Players earn higher rewards for completing and winning events on higher difficulties on these modes.

  • Knockout - The last positioned racer is eliminated after each event. The last knockout race consists of a duel between the two finalists.
  • Single Race - Each race track is fully customisable allowing players to change daylight settings, traffic amount, the numbers of opponents (1 to 7), difficulty (beginner or expert), weather and have the option to drive in a mirrored version of the circuit.
  • Tournament - Similar to Knockout, although players will not be eliminated after each race. Each participant earns points based on their finishing position at the end of the race. The racer with the most points by the end of the last race wins the tournament.

Hot Pursuit ModeEdit

Need For Speed 3 - intro (PSX) 01:29

Need For Speed 3 - intro (PSX)

Need for Speed III: Hot Pursuit intro.

Need for Speed III: Hot Pursuit is the first game in the series to let players drive police cars (PC only) and chase racers. The police force in this game uses tactics such as ramming the racers, Roadblocks and Spike Strips. Similar to Knockout and Tournament mode, players will receive rewards upon completing a Hot Pursuit race on every race course as a racer and cop.

Any racer including AI drivers will receive a warning if they are caught by the police. Earning too many warnings will cause the racer to be arrested and allow their opponent to win the event.

Players taking on the role of a cop have the primary task of arresting every racer within a race. AI drivers are only allowed to earn a single warning by the police before being arrested.

CarsEdit

The car list of Need for Speed III: Hot Pursuit includes a selection of American, Australian and European sports cars.

Almost every car in the title has a Showcase option in which players can view real-life information, pictures and a 360° interior view of the real life vehicle.

It is also possible to fine-tune a vehicle's performance as well as compare every car via in-game performance regardless of class.

TracksEdit

The game features 9 race courses with various difficulty ratings. There are also 5 hidden tracks exclusive to the PlayStation 1 release. These particular tracks are not available in Hot Pursuit mode either.

CheatsEdit

Need for Speed III: Hot Pursuit primarily features car-unlocking cheats, although there are also several gameplay-altering variants.

Title DifferencesEdit

The PlayStation 1 release of Hot Pursuit has a lot of differences in both gameplay and graphics in comparison with the PC release.

TriviaEdit

  • Ferrari and Mercedes-Benz (PC release) vehicles are not available in Hot Pursuit mode.
  • The race courses Rusty Springs and Autumn Valley Speedway, both from The Need for Speed are mentioned in signs on the track Redrock Ridge/Lost Canyons and Hometown, respectively.
  • All original 9 race courses of the title reappear in the PC version of Need for Speed: High Stakes.
  • Near the end of the third scene that plays after waiting at the main menu, an unobtainable vehicle somewhat resembling the El Niño jumping a ramp at Empire City is shown.

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