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Cleanup - This article requires editing to meet the Need for Speed Wiki's quality standards.
 This should be a disambiguation page to per game Quick Race articles

Quick Race allows players to create custom singleplayer or multiplayer game sessions. It is known as Single Race in several titles released before Need for Speed: Underground and as Challenge in the PlayStation 2 release of Need for Speed: Hot Pursuit 2.

In all titles, a race event can be customised with a set number of laps and opponents, difficulty level, traffic density, and transmission type. In Need for Speed: Hot Pursuit 2 and Need for Speed: Most Wanted, players also have the option of creating a randomly generated race.

The Single Race mode that is featured in all Need for Speed titles up to Need for Speed: High Stakes includes additional track setting options, a mirrored version of the race course, and custom vehicle choices of the player's opponents. Some of these options were reintroduced in Need for Speed: Porsche Unleashed and Need for Speed: Hot Pursuit 2.

A two-player splitscreen mode is available in all titles up to Need for Speed: High Stakes, as well as all succeeding non-handheld console releases with the exception of the Wii release of Need for Speed: Carbon and the PC, PlayStation 3, and Xbox 360 releases of Need for Speed: Undercover.

Options[]

Game Opponents Difficulty Traffic Laps Other Options & Special Modes
Need for Speed II None (0), One (1), Full Grid (7) Beginner, Expert None, Minimum, Medium, Maximum 2, 4, 8 Driving style, car settings
Need for Speed III: Hot Pursuit (PC) None (0), One (1), Full Grid (7) Normal, Aggressive On, Off 2, 4, 8 Driving assists, car tuning, mirrored track, track direction, weather, night driving
Need for Speed III: Hot Pursuit (PlayStation) None (0), One (1), Full Grid (7) Beginner, Expert None, Minimum, Medium, Maximum 2, 4, 8 Driving style, car settings, anti-lock brakes, mirrored track, track direction, weather, night driving
Need for Speed: High Stakes (PC) 1-6, Full Grid (7) Amateur, Pro, Champion On, Off 2, 4, 8 Driving assists, car tuning, mirrored track, track direction, weather, night driving
Need for Speed: High Stakes (PlayStation) Solo (0), Duel (1), Full Grid (5) Beginner, Intermediate, Expert On, Off 2, 4 Damage, anti-lock brakes, mirrored track, track direction, weather, night driving
Need for Speed: Porsche Unleashed (PC) 0-7 Beginner, Advanced, Expert On, Off 1-8 Traction control, roof, damage, anti-lock brakes, knockout, quick knockout
Need for Speed: Porsche Unleashed (PlayStation) 0-3 Easy, Medium, Hard N/A 1-3, 5 Race, chase, capture the flag, time attack
Need for Speed: Hot Pursuit 2 (PC, Xbox and Gamecube) None (0), One (1), Full Grid (5 or 7) Beginner, Advanced, Expert On, Off 1-8 Cops in race, opponent type
Need for Speed: Hot Pursuit 2 (PlayStation 2) None (0), One (1), Full Grid (3 or 7) Beginner, Advanced, Expert None, Minimum, Moderate, Maximum 2, 4, 8 Catch up, opponent type, damage, handling type, time of day, Free Run
Need for Speed: Underground 3 Easy, Medium, Hard None, Low, Medium, High 1-10 Catch Up, Free Run
Need for Speed: Underground (Arcade) 7 Route Specific Route Specific Route Specific Catch Up
Need for Speed: Underground 2 0-3, 0-5* Easy, Medium, Hard None, Low, Medium, High 1-10 Catch Up, track direction, Laps KO, Free Run
Need for Speed: Most Wanted 1-3 Easy, Medium, Hard None, Low, Medium, High 1-8 Catch Up
Need for Speed: Carbon 0-7, 11 (19 360/PS3)** Easy, Medium, Hard None, Low, Medium, High 1-8 Catch Up, crew member, NOS, car shadow tracking, ranked multiplayer, Pursuit Knockout, Pursuit Tag
Need for Speed: Undercover 0-7 Easy, Normal, Hard None, Low, Medium, High 1-7 NOS, ranked multiplayer
Need for Speed: Undercover (PlayStation 2 and Wii) 0-3 Easy, Medium, Hard None, Low, Medium, High 1-8 NOS, catch-up
*Number of opponents for URL events
**Number of opponents for Race Wars events


Main Articles[]

Notes[]

  • Traffic can't be enabled for full grid races in Need for Speed II, Need for Speed III: Hot Pursuit and Need for Speed: High Stakes.
  • Anti-lock brakes option in the PlayStation releases of Need for Speed III: Hot Pursuit, Need for Speed: High Stakes and the PC release of Need for Speed: Porsche Unleashed are only available for certain vehicles.
  • The roof option in the PC release of Need for Speed: Porsche Unleashed is only available for convertible vehicles.
  • Quick Race in Need for Speed: Hot Pursuit 2 can be easily confused with Challenge mode, as the former spawns players in randomly created races.
  • Vehicles created in My Cars mode can only be used in Quick Race.
  • Bonus and custom category cars in Need for Speed: Most Wanted and Need for Speed: Carbon are restricted to Quick Race events, but some are specifically used for certain Challenge Series events.
  • Several reward cards in Need for Speed: Carbon require the player to complete Quick Race related objectives.
  • Race Day mode in Need for Speed: Pro Street works similarly to Quick Race, with the exception that it is used to create tournaments.
Development - Some content may have altered during development.
  • Some titles in the series can support a greater number of A.I. racing opponents than the limit imposed due to technical constraints of certain releases. Some restrictions may also have been applied in favour of including police A.I. vehicles or refining the game play experience.
    • The PlayStation release of Need for Speed: High Stakes has unused announcer audio for seventh and eighth positions, suggesting it has support for seven opponents.
    • Need for Speed: Most Wanted can support up to 15 opponents, as well as the player in a race event.
    • In Need for Speed: Most Wanted, there is an unused race introduction cutscene meant specifically for seven opponent events.
    • Need for Speed: Carbon can support up to 29 racing dedicated A.I. vehicles and the player in a single race.
    • In Need for Speed: Carbon, some canyon sprint events can support up to seven opponents, although it is not possible to set more than three opponents.
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