The vehicle database displays every car the player has used and owned. They are classed by the police as suspected and confirmed cars. The database displays the total amount of bounty, fine, number of unserved infractions and number of escaped and busted pursuits of a car.
It also shows the player's preferred vehicle and recently used car. Overall, ten vehicles can be displayed in the database.
The Infractions database lists the number of driving offences commited by the player. They are sorted by seven types and categorised as Served and Unserved. The database displays the total amount of the payable fine and overall number of unserved fines.
The Cost to State database displays the total sum of damage caused by the player. It shows the total amount of damage to property and insurance claims from hit-and-run offences.
The database also displays the number of deployed vehicles and tactics. It lists the deployment of patrol vehicles, heat level 3 to heat level 5 vehicles (sorted as Special Units), helicopters, roadblocks and spike strips. Besides that, the database shows the number of immobilised and damaged police vehicles, too.
The Rockport Police Deparment monitors the five best police chases by the player. Each contains the amount of achieved bounty, pursuit length, used vehicle and are identified by IDs.
The player can also obtain additional information about the number of involved, damaged and immobilised police cars, dodged roadblocks and spike strips, total amount of property damage, recorded infractions and deployed helicopters.
The Rap Sheet ranks the player and other Blacklist driver's pursuit achievements. Overall, 15 drivers are displayed in a category. There are no rewards for ranking in the highest position in every category, although this is required for 100% completion of the game.
The player always logs in the rap sheet with Cross' account.
The database oddly shows that the number of police vehicles immobilised by Razor and Taz in a single pursuit is higher than their highest number of police vehicles involved.
The number of times the player has been busted during the final plot-related pursuit of the game is still counted, even though the pursuit automatically restarts if the player is busted. The best way to prevent this is to manually restart or quit the pursuit if the player is about to be caught.